Description.ext: Unterschied zwischen den Versionen
Makato (Diskussion | Beiträge) |
Makato (Diskussion | Beiträge) (→Loadsreceen) |
||
Zeile 172: | Zeile 172: | ||
// === Loadsreceen =================================================== | // === Loadsreceen =================================================== | ||
− | loadScreen "loadScreen.paa" //Lade Bild | + | loadScreen "loadScreen.paa"; //Lade Bild |
− | #define LOADSCREENTEXT "MY Mission" //Lade Text | + | #define LOADSCREENTEXT "MY Mission"; //Lade Text |
− | |||
== Chat Channel == | == Chat Channel == | ||
Version vom 1. März 2013, 15:41 Uhr
Inhaltsverzeichnis
Wichtige Einstellungen
Server Einstellung
// === Server Einstellung ================================================ class Header { gameType = Coop; minPlayers = 1; maxPlayers = 265; }; //DM - Death Match //CTF - Capture the Flag //FF - Flag Fight //Coop - Cooperative Mission //Team - Team Mission //Scont - Sector Control //Hold - Hold Location //Unknown - wird verwendet, wenn keine Klasse Header definiert wird.
Respawn
// === Respawn ====================================================================================== respawn = "BASE"; // Die Art des Respawn respawndelay = 4; // Die Zeit bis zum Respawn respawnDialog = true; // Dialog Fenster bei Respawn Anzeigen // 0 oder "None" - Kein Respawn // 1 oder "Bird" - Respawn als Möwe // 2 oder "Instant" - Respawn am Todes Runkt // 3 oder "Base" - Marker-Respawn (respawn,…) // 4 oder "Group" KI vorhanden, Respawn in der KI. (Gruppe) // 5 oder "Side" KI vorhanden, Respawn in der KI. (Seide/Fraktion)
Disabled KI
// === Disabled KI ====================================================================================== DisabledAI = 1; // Einheiten, die als spielbar definiert wurden werden als KI nicht dargestellt.
Schwimmen Ausrüstung
// === Schwimmen Ausrüstung ====================================================================================== enableItemsDropping = 0; // Deaktivieren Ablegen von Elementen beim Schwimmen.
Allgemein Einstellung
Respawn Vehicle
// === Respawn Vehicle ====================================================================================== respawnVehicle = "BASE"; // Die Art des Vehicle-Respawn respawnVehicleDelay = 5; // Die Zeit bis zum Vehicle-Respawn // 0oder "None" - Kein Respawn // 2 oder "Instant" - Respawn am Todes Punkit // 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)
Missionszubehör
// === Missionszubehör ======================================= ShowCompass = 1; // Zubehör in der Mission zur Verfügung steht ShowMap = 1; // Zubehör in der Mission zur Verfügung steht ShowGPS = 1; // Zubehör in der Mission zur Verfügung steht ShowWatch = 1; // Zubehör in der Mission zur Verfügung steht ShowDebriefing = 1; // Zubehör in der Mission zur Verfügung steht
Parameter
time para überprüfen
// === Parameter ======================================================================================> class Params { class year { title = "Jahr"; values[] = {2012,2013,2014,2015}; default = 2013; texts[] = {"2012","2013","2014","2015"}; }; class Month { title = "Monat"; default = 3; values[] = (1,2,3,4,5,6,7,8,9,10,11,12); texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December"); }; class Day { title = " Day"; default =24; values[] ={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}; texts[] ={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"}; }; class Hour { title = "Stunden"; values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23; default = 12; texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"); }; class Minute { title = "Minuten"; values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59); default = 00; texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59); }; class WoundsRevTime { title = "Dauer der Bewustlosigkeit:"; values[] = {60,120,300,600,1800,3600,-1}; default = 300; texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"}; }; class WoundsRevTime { title = "Dauer der Bewustlosigkeit:"; values[] = {60,120,300,600,1800,3600,-1}; default = 300; texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"}; }; class Colum_revive_Conf_Lifes { title = "Revive Anzahl"; values[] = {1, 5, 10, 20, 1000}; texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"}; default = 1; }; class ace_sys_wounds_leftdam { title = "Restschaden nach Medkit"; values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0}; texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"}; default = 0.3; }; class aiSkill { title=" AI Accuracy"; default=2; values[]={ 1,2,3,4,5,6,7,8,9,10 }; texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" }; }; };
Loadsreceen
// === Loadsreceen =================================================== loadScreen "loadScreen.paa"; //Lade Bild #define LOADSCREENTEXT "MY Mission"; //Lade Text
Chat Channel
// === Chat Channel ================================================== disableChannels[]={0,1,2,3,4,5,6}; // Ausschalten von Chat Channel "(bei allen Only Gruppen Channel, Ausnahme Admin kann Global benutzen)" //0 = Global //1 = Side //2 = Command //3 = Group //4 = Vehicle //5 = Direct //6 = System
Custom GPS
// === Custom GPS =================================================== //Eintrag in der Init.sqf -> ["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS; onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"}; // PMC IPhone mini Map