Description.ext: Unterschied zwischen den Versionen
Diesel (Diskussion | Beiträge) K (→Loadsreceen) |
Diesel (Diskussion | Beiträge) K (→Loadsreceen) |
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| − | == | + | == Loadscreen == |
// === Loadscreen =================================================== | // === Loadscreen =================================================== | ||
Version vom 15. Juli 2013, 20:46 Uhr
Inhaltsverzeichnis
Wichtige Einstellungen
Server Einstellung
// === Server Einstellung ================================================
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 265;
};
//DM - Death Match
//CTF - Capture the Flag
//FF - Flag Fight
//Coop - Cooperative Mission
//Team - Team Mission
//Scont - Sector Control
//Hold - Hold Location
//Unknown - wird verwendet, wenn keine Klasse Header definiert wird.
Respawn
// === Respawn ====================================================================================== respawn = "BASE"; // Die Art des Respawn respawndelay = 4; // Die Zeit bis zum Respawn respawnDialog = true; // Dialog Fenster bei Respawn Anzeigen // 0 oder "None" - Kein Respawn Kein Respawn (Nach Join in MP nicht möglich) // 1 oder "Bird" - Respawn als Möwe // 2 oder "Instant" - Respawn am Todes Runkt // 3 oder "Base" - Marker-Respawn (respawn,…) // 4 oder "Group" KI vorhanden, Respawn in der KI. (Gruppe) // 5 oder "Side" KI vorhanden, Respawn in der KI. (Seide/Fraktion)
Disabled KI
// === Disabled KI ====================================================================================== DisabledAI = 1; // Einheiten, die als spielbar definiert wurden werden als KI nicht dargestellt.
Schwimmen Ausrüstung
// === Schwimmen Ausrüstung ====================================================================================== enableItemsDropping = 0; // Deaktivieren Ablegen von Elementen beim Schwimmen.
Allgemein Einstellung
Respawn Vehicle
// === Respawn Vehicle ====================================================================================== respawnVehicle = "BASE"; // Die Art des Vehicle-Respawn respawnVehicleDelay = 5; // Die Zeit bis zum Vehicle-Respawn // 0 oder "None" - Kein Respawn // 2 oder "Instant" - Respawn am Todes Punkit // 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)
Missionszubehör
// === Missionszubehör ======================================= ShowCompass = 1; // Zubehör in der Mission zur Verfügung steht ShowMap = 1; // Zubehör in der Mission zur Verfügung steht ShowGPS = 1; // Zubehör in der Mission zur Verfügung steht ShowWatch = 1; // Zubehör in der Mission zur Verfügung steht ShowDebriefing = 1; // Zubehör in der Mission zur Verfügung steht
Parameter
time para überprüfen
// === Parameter ======================================================================================>
class Params
{
class year
{
title = "Jahr";
values[] = {2012,2013,2014,2015};
default = 2013;
texts[] = {"2012","2013","2014","2015"};
};
class Month
{
title = "Monat";
default = 3;
values[] = (1,2,3,4,5,6,7,8,9,10,11,12);
texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
};
class Day {
title = " Day";
default =24;
values[] ={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};
texts[] ={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"};
};
class Hour
{
title = "Stunden";
values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23;
default = 12;
texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00");
};
class Minute
{
title = "Minuten";
values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
default = 00;
texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
};
class WoundsRevTime
{
title = "Dauer der Bewustlosigkeit:";
values[] = {60,120,300,600,1800,3600,-1};
default = 300;
texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"};
};
class Colum_revive_Conf_Lifes
{
title = "Revive Anzahl";
values[] = {1, 5, 10, 20, 1000};
texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"};
default = 1;
};
class ace_sys_wounds_leftdam
{
title = "Restschaden nach Medkit";
values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0};
texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"};
default = 0.3;
};
class aiSkill
{
title=" AI Accuracy";
default=2;
values[]={ 1,2,3,4,5,6,7,8,9,10 };
texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" };
};
};
Loadscreen
// === Loadscreen =================================================== loadScreen = "loadScreen.paa"; //Lade Bild #define LOADSCREENTEXT "MY Mission"; //Lade Text
Chat Channel
// === Chat Channel ==================================================
disableChannels[]={0,1,2,3,4,5,6}; // Ausschalten von Chat Channel "(bei allen Only Gruppen Channel, Ausnahme Admin kann Global benutzen)"
//0 = Global
//1 = Side
//2 = Command
//3 = Group
//4 = Vehicle
//5 = Direct
//6 = System
Custom GPS
// === Custom GPS ===================================================
//Eintrag in der Init.sqf -> ["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS;
onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"}; // PMC IPhone mini Map