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Zeile 94: Zeile 94:
 
  class year  
 
  class year  
 
  {
 
  {
// paramsArray[0]
 
 
  title = "Jahr";
 
  title = "Jahr";
 
  values[] = {2012,2013,2014,2015};
 
  values[] = {2012,2013,2014,2015};
Zeile 100: Zeile 99:
 
  texts[] = {"2012","2013","2014","2015"};
 
  texts[] = {"2012","2013","2014","2015"};
 
  };
 
  };
  class months
+
  class Month
 
  {
 
  {
// paramsArray[1]
 
 
  title = "Monat";
 
  title = "Monat";
 
                 default = 3;
 
                 default = 3;
Zeile 108: Zeile 106:
 
   texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
 
   texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
 
  };
 
  };
  class  hours
+
        class Day {
 +
title="    Day";
 +
values[]={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};
 +
texts[]={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"};
 +
default=24;
 +
code = "";
 +
};
 +
  class  Hour
 
  {
 
  {
// paramsArray[2]
 
 
  title = "Stunden";
 
  title = "Stunden";
 
  values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23;  
 
  values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23;  
Zeile 116: Zeile 120:
 
  texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00");
 
  texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00");
 
  };
 
  };
  class minutes
+
  class Minute
 
  {
 
  {
// paramsArray[3]
 
 
  title = "Minuten";
 
  title = "Minuten";
 
  values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
 
  values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
Zeile 126: Zeile 129:
 
  class WoundsRevTime  
 
  class WoundsRevTime  
 
  {
 
  {
// paramsArray[4]
 
 
  title = "Dauer der Bewustlosigkeit:";
 
  title = "Dauer der Bewustlosigkeit:";
 
  values[] = {60,120,300,600,1800,3600,-1};
 
  values[] = {60,120,300,600,1800,3600,-1};
Zeile 135: Zeile 137:
 
  class WoundsRevTime  
 
  class WoundsRevTime  
 
  {
 
  {
// paramsArray[5]
 
 
  title = "Dauer der Bewustlosigkeit:";
 
  title = "Dauer der Bewustlosigkeit:";
 
  values[] = {60,120,300,600,1800,3600,-1};
 
  values[] = {60,120,300,600,1800,3600,-1};
Zeile 142: Zeile 143:
 
  };
 
  };
 
 
 
 
class Colum_revive_Conf_Lifes
+
                class Colum_revive_Conf_Lifes
 
       {
 
       {
// paramsArray[6]
+
                title = "Revive Anzahl";
            title = "Revive Anzahl";
+
                values[] = {1, 5, 10, 20, 1000};
            values[] = {1, 5, 10, 20, 1000};
+
                texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"};
            texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"};
+
                default = 1;
            default = 1;
 
 
  };
 
  };
 
 
 
 
  class ace_sys_wounds_leftdam
+
                class ace_sys_wounds_leftdam
 
       {
 
       {
// paramsArray[7]
+
                title = "Restschaden nach Medkit";
            title = "Restschaden nach Medkit";
+
                values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0};
            values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0};
+
                texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"};
            texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"};
+
                default = 0.3;
            default = 0.3;
 
 
  };
 
  };
 
+
        class aiSkill
 +
      {
 +
        title="    AI Accuracy";
 +
        values[]={ 1,2,3,4,5,6,7,8,9,10 };
 +
        texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" };
 +
                default=2;
 +
        code = "";
 +
  };
 +
 
  };
 
  };
  
Zeile 167: Zeile 174:
 
  // === Loadsreceen ===================================================
 
  // === Loadsreceen ===================================================
 
   
 
   
  loadScreen = "loadScreen.paa"  //Lade Bild
+
  loadScreen "loadScreen.paa"  //Lade Bild
 
+
#define LOADSCREENTEXT "MY Mission" //Lade Text
  
 
   
 
   

Version vom 1. März 2013, 14:55 Uhr


Wichtige Einstellungen

Server Einstellung

// === Server Einstellung ================================================
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 265;
};

//DM      - Death Match
//CTF     - Capture the Flag
//FF      - Flag Fight
//Coop    - Cooperative Mission
//Team    - Team Mission
//Scont   - Sector Control
//Hold    - Hold Location
//Unknown - wird verwendet, wenn keine Klasse Header definiert wird.


Respawn

// === Respawn ======================================================================================

respawn = "BASE";              // Die Art des Respawn  
respawndelay = 4;              // Die Zeit bis zum Respawn
respawnDialog = true;          // Dialog Fenster bei Respawn Anzeigen

// 0 oder "None" - Kein Respawn 
// 1 oder "Bird" - Respawn als Möwe 
// 2 oder "Instant" - Respawn am Todes Runkt 
// 3 oder "Base" - Marker-Respawn (respawn,…) 
// 4 oder "Group"  KI vorhanden, Respawn in der KI. (Gruppe)
// 5 oder "Side"   KI vorhanden, Respawn in der KI. (Seide/Fraktion)


Disabled KI

// === Disabled KI ======================================================================================

DisabledAI = 1;                // Einheiten, die als spielbar definiert wurden werden als KI nicht dargestellt.


Schwimmen Ausrüstung

// === Schwimmen Ausrüstung ======================================================================================

enableItemsDropping = 0;       // Deaktivieren Ablegen von Elementen beim Schwimmen.


Allgemein Einstellung

Respawn Vehicle

// === Respawn Vehicle ======================================================================================

respawnVehicle = "BASE";     // Die Art des Vehicle-Respawn
respawnVehicleDelay = 5;     // Die Zeit bis zum Vehicle-Respawn

// 0oder "None" - Kein Respawn
// 2 oder "Instant" - Respawn am Todes Punkit
// 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)


Missionszubehör

// === Missionszubehör =======================================
 
ShowCompass = 1;        // Zubehör in der Mission zur Verfügung steht
ShowMap = 1;            // Zubehör in der Mission zur Verfügung steht
ShowGPS = 1;            // Zubehör in der Mission zur Verfügung steht
ShowWatch = 1;          // Zubehör in der Mission zur Verfügung steht
ShowDebriefing = 1;     // Zubehör in der Mission zur Verfügung steht



Parameter

time para überprüfen

// === Parameter ======================================================================================>

class Params
{
		class year 
	{
		title = "Jahr";
		values[] = {2012,2013,2014,2015};
		default = 2013;
		texts[] = {"2012","2013","2014","2015"};
	};
		class Month
	{
		title = "Monat";
               default = 3;
 		values[] = (1,2,3,4,5,6,7,8,9,10,11,12);
 		texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
	};

class Day { title=" Day"; values[]={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}; texts[]={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"}; default=24; code = ""; };

		class  Hour
	{
		title = "Stunden";
		values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23; 
		default = 12;
		texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00");
	};
		class Minute
	{
		title = "Minuten";
		values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
		default = 00;
		texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
	};
		class WoundsRevTime 
	{
		title = "Dauer der Bewustlosigkeit:";
		values[] = {60,120,300,600,1800,3600,-1};
		default = 300;
		texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"};
	};
        
		class WoundsRevTime 
	{
		title = "Dauer der Bewustlosigkeit:";
		values[] = {60,120,300,600,1800,3600,-1};
		default = 300;
		texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"};
	};
	
               class Colum_revive_Conf_Lifes
      {
               title = "Revive Anzahl";
               values[] = {1, 5, 10, 20, 1000};
               texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"};
               default = 1;
	};
	
               class ace_sys_wounds_leftdam
      {
               title = "Restschaden nach Medkit";
               values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0};
               texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"};
               default = 0.3;
	};
	        class aiSkill 
      {
	        title="    AI Accuracy"; 
	        values[]={ 1,2,3,4,5,6,7,8,9,10 }; 
	        texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" }; 
               default=2; 
	        code = ""; 
	};
};


Loadsreceen

// === Loadsreceen ===================================================

loadScreen "loadScreen.paa"  //Lade Bild
#define LOADSCREENTEXT "MY Mission" //Lade Text


Chat Channel

// === Chat Channel ==================================================

disableChannels[]={0,1,2,3,4,5,6};  // Ausschalten von Chat Channel "(bei allen Only Gruppen Channel, Ausnahme Admin kann Global benutzen)"

//0 = Global
//1 = Side
//2 = Command
//3 = Group
//4 = Vehicle
//5 = Direct
//6 = System


Custom GPS

// === Custom GPS ===================================================
//Eintrag in der Init.sqf -> ["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS;

onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"};   // PMC IPhone mini Map