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Aus niCe.team Resurrection
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__TOC____NOEDITSECTION__
+
__TOC____EDITSECTION__
  
  
Zeile 35: Zeile 35:
 
  respawnDialog = true;          // Dialog Fenster bei Respawn Anzeigen
 
  respawnDialog = true;          // Dialog Fenster bei Respawn Anzeigen
 
   
 
   
  // 0 oder "None" - Kein Respawn  
+
  // 0 oder "None" - Kein Respawn Kein Respawn (Nach Join in MP nicht möglich)
  // 1 oder "Bird" - Respawn als Möwe  
+
  // 1 oder "Bird" - Respawn als Möwe           (Nach Join in MP nicht möglich)
 
  // 2 oder "Instant" - Respawn am Todes Runkt  
 
  // 2 oder "Instant" - Respawn am Todes Runkt  
 
  // 3 oder "Base" - Marker-Respawn (respawn,…)  
 
  // 3 oder "Base" - Marker-Respawn (respawn,…)  
 
  // 4 oder "Group"  KI vorhanden, Respawn in der KI. (Gruppe)
 
  // 4 oder "Group"  KI vorhanden, Respawn in der KI. (Gruppe)
 
  // 5 oder "Side"  KI vorhanden, Respawn in der KI. (Seide/Fraktion)
 
  // 5 oder "Side"  KI vorhanden, Respawn in der KI. (Seide/Fraktion)
 
 
  
 
== Disabled KI ==
 
== Disabled KI ==
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  respawnVehicleDelay = 5;    // Die Zeit bis zum Vehicle-Respawn
 
  respawnVehicleDelay = 5;    // Die Zeit bis zum Vehicle-Respawn
 
   
 
   
  // 0oder "None" - Kein Respawn
+
  // 0 oder "None" - Kein Respawn
 
  // 2 oder "Instant" - Respawn am Todes Punkit
 
  // 2 oder "Instant" - Respawn am Todes Punkit
 
  // 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)
 
  // 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)
 
  
 
== Missionszubehör ==
 
== Missionszubehör ==
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  class Month
 
  class Month
 
  {
 
  {
title = "Monat";
+
  title = "Monat";
 
                 default = 3;
 
                 default = 3;
  values[] = (1,2,3,4,5,6,7,8,9,10,11,12);
+
  values[] = (1,2,3,4,5,6,7,8,9,10,11,12);
  texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
+
    texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
};
+
  };
        class Day {  
+
        class Day {  
title="    Day";  
+
title = "    Day";  
values[]={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};  
+
                default =24;
texts[]={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"};  
+
values[] ={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};  
default=24;
+
texts[] ={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"};  
code = "";
+
  };  
};  
+
  class  Hour
class  Hour
 
 
  {
 
  {
 
  title = "Stunden";
 
  title = "Stunden";
Zeile 126: Zeile 122:
 
  default = 00;
 
  default = 00;
 
  texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
 
  texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
};
 
class WoundsRevTime
 
{
 
title = "Dauer der Bewustlosigkeit:";
 
values[] = {60,120,300,600,1800,3600,-1};
 
default = 300;
 
texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"};
 
 
  };
 
  };
 
          
 
          
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       {
 
       {
 
          title="    AI Accuracy";  
 
          title="    AI Accuracy";  
 +
                default=2;
 
          values[]={ 1,2,3,4,5,6,7,8,9,10 };  
 
          values[]={ 1,2,3,4,5,6,7,8,9,10 };  
 
          texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" };  
 
          texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" };  
                default=2;
 
        code = "";
 
 
  };
 
  };
+
 
  };
 
  };
  
 +
== Loadscreen ==
  
== Loadsreceen ==
+
  // === Loadscreen ===================================================
 
 
  // === Loadsreceen ===================================================
 
 
   
 
   
  loadScreen "loadScreen.paa"  //Lade Bild
+
  loadScreen = "loadScreen.paa"; //Lade Bild
  #define LOADSCREENTEXT "MY Mission" //Lade Text
+
  #define LOADSCREENTEXT "MY Mission"; //Lade Text
  
 
 
== Chat Channel ==
 
== Chat Channel ==
  

Aktuelle Version vom 15. August 2013, 17:44 Uhr

__EDITSECTION__


Wichtige Einstellungen

Server Einstellung

// === Server Einstellung ================================================
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 265;
};

//DM      - Death Match
//CTF     - Capture the Flag
//FF      - Flag Fight
//Coop    - Cooperative Mission
//Team    - Team Mission
//Scont   - Sector Control
//Hold    - Hold Location
//Unknown - wird verwendet, wenn keine Klasse Header definiert wird.


Respawn

// === Respawn ======================================================================================

respawn = "BASE";              // Die Art des Respawn  
respawndelay = 4;              // Die Zeit bis zum Respawn
respawnDialog = true;          // Dialog Fenster bei Respawn Anzeigen

// 0 oder "None" - Kein Respawn  Kein Respawn (Nach Join in MP nicht möglich)
// 1 oder "Bird" - Respawn als Möwe           (Nach Join in MP nicht möglich)
// 2 oder "Instant" - Respawn am Todes Runkt 
// 3 oder "Base" - Marker-Respawn (respawn,…) 
// 4 oder "Group"  KI vorhanden, Respawn in der KI. (Gruppe)
// 5 oder "Side"   KI vorhanden, Respawn in der KI. (Seide/Fraktion)

Disabled KI

// === Disabled KI ======================================================================================

DisabledAI = 1;                // Einheiten, die als spielbar definiert wurden werden als KI nicht dargestellt.


Schwimmen Ausrüstung

// === Schwimmen Ausrüstung ======================================================================================

enableItemsDropping = 0;       // Deaktivieren Ablegen von Elementen beim Schwimmen.


Allgemein Einstellung

Respawn Vehicle

// === Respawn Vehicle ======================================================================================

respawnVehicle = "BASE";     // Die Art des Vehicle-Respawn
respawnVehicleDelay = 5;     // Die Zeit bis zum Vehicle-Respawn

// 0 oder "None" - Kein Respawn
// 2 oder "Instant" - Respawn am Todes Punkit
// 3 oder "Base" - Markerrespawn (Respawn_Vehicle_West,…)

Missionszubehör

// === Missionszubehör =======================================
 
ShowCompass = 1;        // Zubehör in der Mission zur Verfügung steht
ShowMap = 1;            // Zubehör in der Mission zur Verfügung steht
ShowGPS = 1;            // Zubehör in der Mission zur Verfügung steht
ShowWatch = 1;          // Zubehör in der Mission zur Verfügung steht
ShowDebriefing = 1;     // Zubehör in der Mission zur Verfügung steht



Parameter

time para überprüfen

// === Parameter ======================================================================================>

class Params
{
		class year 
	{
		title = "Jahr";
		values[] = {2012,2013,2014,2015};
		default = 2013;
		texts[] = {"2012","2013","2014","2015"};
	};
		class Month
	{
 		title = "Monat";
               default = 3;
  		values[] = (1,2,3,4,5,6,7,8,9,10,11,12);
   		texts[] = ("January","February","March","April","May","June","July","August","September","October","November","December");
  	};
	        class Day { 
	 	title = "    Day"; 
               default =24; 
	 	values[] ={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}; 
		texts[] ={ "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31"}; 
 	}; 
 	 	class  Hour
	{
		title = "Stunden";
		values[] = (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23; 
		default = 12;
		texts[] = ("00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00"],"10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00");
	};
		class Minute
	{
		title = "Minuten";
		values[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
		default = 00;
		texts[] = (00,01,02,03,04,05,06,07,08,09,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59);
	};
        
		class WoundsRevTime 
	{
		title = "Dauer der Bewustlosigkeit:";
		values[] = {60,120,300,600,1800,3600,-1};
		default = 300;
		texts[] = {"60 secs","120 secs","300 secs","600 secs","1800 Secs","3600 secs","No poor mans"};
	};
	
               class Colum_revive_Conf_Lifes
      {
               title = "Revive Anzahl";
               values[] = {1, 5, 10, 20, 1000};
               texts[] = {"1 Leben", "5 Leben", "10 Leben", "20 Leben", "unlimited Leben"};
               default = 1;
	};
	
               class ace_sys_wounds_leftdam
      {
               title = "Restschaden nach Medkit";
               values[] = {0.1, 0.2, 0.3, 0.4, 0.5, 0};
               texts[] = {"10% Schaden", "20% Schaden", "30% Schaden", "40% Schaden", "50% Schaden", "Kein Restschaden"};
               default = 0.3;
	};
	        class aiSkill 
      {
	        title="    AI Accuracy"; 
               default=2; 
	        values[]={ 1,2,3,4,5,6,7,8,9,10 }; 
	        texts[]={ "0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1.0" }; 
	};
	
};

Loadscreen

// === Loadscreen ===================================================

loadScreen = "loadScreen.paa";  //Lade Bild
#define LOADSCREENTEXT "MY Mission"; //Lade Text

Chat Channel

// === Chat Channel ==================================================

disableChannels[]={0,1,2,3,4,5,6};  // Ausschalten von Chat Channel "(bei allen Only Gruppen Channel, Ausnahme Admin kann Global benutzen)"

//0 = Global
//1 = Side
//2 = Command
//3 = Group
//4 = Vehicle
//5 = Direct
//6 = System


Custom GPS

// === Custom GPS ===================================================
//Eintrag in der Init.sqf -> ["ca\missions_pmc\data\ui_gps_ca.paa",-0.05,0.16] call bis_fnc_customGPS;

onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"};   // PMC IPhone mini Map